This week's topic was particularly interesting to me because it combines nearly all of the class topics we have learned thus far. Like Professor Vesna says in this week's introduction lecture, "Space is a place where all of the previous lessons come together." Throughout this lecture, I especially enjoyed learning about the history of the solar system and Copernicus, as well as the creation of several different bombs, Sputnik, and the telescope.
While I enjoyed deepening my knowledge on this history of space, what particularly stood out to me this week was all of the artists and organizations that have created projects by using the correlation of art, space, and technology. "The Mars Patent" founded by Helene Von Oldenburg and Claudia Reiche is an interplanterian project that allows users to create art and theories that challenge Earth-culture. The MES (Mars Exhibition Site) offers a free experimental area and invites people to share their ideas, objects, or art that does not necessarily "fit" on earth but leans more toward the MES. This was all made possible by the development of a device called the HRM_10.n, also known as the "High Reality Machine." The HRM_1.0n transforms the vision of a viable martian place to reality through global sharing.
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| Screenshot taken from a project posted to THE MARS PATENT: Live Report |
Another way we see a relationship between space and art is through movies and T.V. shows. From the 1950s on, the amount of space exploration fantasy and fiction increased tremendously. There is so much about space that is undiscovered, and because of this, it has given the film industry endless opportunities to take advantage of the unknown; and use their creative and imaginative abilities to fill in the blanks. Some of the most famous movies that come to mind when I think of space and sci-fi are E.T., Star Wars, and Star Trek. All three of these movies used creativity and imagination through the use of special visual effects to produce films that allowed the audience to experience the depths and mysteries of outer space.
Sources:
MARS PATENT: Live Report, www.mars-patent.org/report/report.htm.
MARS PATENT: MES, www.mars-patent.org/mes/mes.htm.
Online, UC. “Space Intro.” YouTube, YouTube, 26 Mar. 2012, www.youtube.com/watch?v=zzN08A6UBoo.
Online, UC. “8 Space pt2 1280x720.” YouTube, YouTube, 29 July 2013, www.youtube.com/watch?v=hLZMDpoP-u0.
Online, UC. “Space pt6.” YouTube, YouTube, 30 May 2012, www.youtube.com/watch?v=VYmOtFjIj0M.
“Star Wars: Episode IV - A New Hope.” IMDb, IMDb.com, 25 May 1977, www.imdb.com/title/tt0076759/.
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ReplyDeleteHi Taylor,
ReplyDeleteI, too, really enjoyed this week's unit, as it nicely brought together what we have learned over the past 9 weeks. One of the many things that stood out to me is how artists, writers, and musicians would use their creativity in different ways to bring more attention to space, and make space exploration a reality with the space age. However, much of space still remains undiscovered, so the TV and film industry still continue to capitalize on this unknown. This topic was so fascinating to me that I did more research and I learned about how NASA today has been working on launching a robot system called the Astrobee that will hopefully work alongside astronauts to increase productivity in space. Therefore, space is a great place to see art, technology, and science come together. Overall, great post.
Best,
Mariana.
Hi Taylor,
ReplyDeleteI loved the part where you say film gets to explore the unknown, because I agree that that is where most of human fascination lies. It's relatively safe to explore this unknown, and the possibilities are endless. Yet somehow, it stays realistic with the incorporation of technology, fantasies of outer space have a chance to become fulfilled, making it a great realm for both art and technology to take place in.
-Alex